Head-to-head
Two players, one shared environment, and a published settlement rule. Fast matches without a hidden house opponent.
2 players · 2–8 minutesValeer competition
Human-funded prize pools. Shared conditions. Published commission. Skill decides the ranking; controlled randomness makes adaptation part of the game.
The compact
Entry closes before conditions are revealed. The match commits its game version, environment seed, eligible players, prize curve, and interruption rule before play. Virtual hosts present the event; they do not compete, steer, or settle it.
Two players, one shared environment, and a published settlement rule. Fast matches without a hidden house opponent.
2 players · 2–8 minutesA broader payout curve rewards the middle of the field, not only the rare first-place finish.
8–128 players · scheduledA persistent field explores, converges, and generates its own bracket through proximity encounters.
128–1,024 players · marqueeSkill × chance
A healthier middle
Placement curves are designed around the format: visible before entry, fully funded at lock, and broad enough to create meaningful intermediate finishes. A million-dollar promise never exists unless the prize liability is already secured.
First competition wave · Q2 2027 target
Play-credit alpha first. Regulated money modes only after approval.